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The Roster Generator

Although roster generators exist, they’re usually pretty garbage-y. I propose a roster generator that can be applicable to all sports. One that uses more than just census data…I want my characters to be precious little snowflakes, with personality traits and preset equipment types that art can be added for later!

I already tried something like this and failed in Excel, mostly because me + formulas = issues. HOWEVER, I’d totally be down to expand it out and make it un-terrible. Success!

https://docs.google.com/spreadsheet/ccc?key=0Au4aD3nZtStfdDlMakkzekZRVlBHSWxhVkhZZWJDcXc&usp=drive_web#gid=8


@ZacharySnader

AI Cor!$&#RupTED***

A game that plays on the TV/Film trope of an AI gaining sentience through some form of “data corruption”.
The player is tasked with creating a basic AI in game, and as they progress through the game, various elements of the outside world “corrupt” the AI, giving it various quirks, traits, and features. The player must attempt to make the AI complete its objectives while these corruptions become more difficult to maintain. 


@TylerMakesGames

Tackle & Eliminate

64x64 yard field, 16 players per team. Each team sets up in a 12x64 yard scoring zone. Before every round, each team must announce their team setup. There are 3 types of positions- Offense, Defensive, and Goalie. There is no maximum amount of offensive or defensive players, but one goalie per team.
Play occurs in turns, which are done by each team simultaneously. These turns last ten seconds each. Each team is permitted to move four players per turn. Defenders may only move two yards in any direction per turn, whereas offensive players can move 4 yards. Attackers are required to make forward motion every move. Goalies can move 8 yards per turn, but are required to stay in the goal region.
Points are scored by getting a player into the opposing start area. Defending players are not permitted to leave their side. When an offensive is tagged by a defensive, he is removed for the duration of that round. 

HoopGame

Each team has three offense on one side of the net, and two defense on the other. The defense on each side stands near the net, and the offense is further back. The goal of the offense is to hit the ball under the net, while defense attempts to prevent this. If the defense gains possession, they can then hit the ball over the net to their team’s offensive line. Only the offense is permitted to hold the ball, defense can only hit the ball.

Decorative Lamp Post Heads

The initial idea was that the housing for lamp posts that hang over the streets could be shaped like a UFO so that the light they shoot down could look like a tractor beam.

Another idea is that the housing could instead look like a dragon so it looks like the light is being blasted from a dragon’s mouth.


-Reginald D Laniger

VGBets

A site for betting virtual currency on Esports.
Players can create various tournaments, fantasy leagues and more using current Esport leagues.
Players can also bet on notable matches individually.
Inspired by SaltyBet and its recent success. 

@TylerMakesGames

Computer Dungeons

A game that generates a 3D world using the files and folders on a computer. These maps are share-able online so a player could potentially play on a famous person generated map. There are monsters and stuff too.

-Winston Powell

Qubicles

Qubicles will be a business simulation in the form of a virtual call center. It will go over every major aspect of the day by day routines of managing a call center, and will make for excellent training for upcoming management. Qubicles could have the option to input live data from an actual call center in order to test scenarios.

@TylerMakesGames

One Way Mirror

A player is tasked to heal the world by spreading love. Online, other players are doing the same but on their screen, your character is opposing the goal. Every player feels like they are helping but every player looks like what is harming the world on any one else’s screen.

-Winston Powell

Light and Dark

In most real time strategy games the player sees a darkened map that he or she must expose through exploration. In this RTS one team travels the land to darken the world as another attempts to fill it with light.

The goal in the modes is either to cover or expose certain points or a certain percentage of the field. The dark faction can set trap and other obstacles like enemies in the darkness. The Light side must send out scouts to uncover and explore certain areas before making an attack. The longer a section is covered in darkness the more the land beneath it decays, rivers dry up and trees shrivel. As the land is exposed by light it flourishes, and rivers flow.

@TylerMakesGames

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